Mar 08, 2008, 09:36 AM // 09:36
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#21
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Well wail of doom is hardly a PvE elite anyway, on bosses you got 2 seconds of him being useless, and on non bosses you don't really need it anyway...I was proposing an arena build
40/40 sets works wonder with WoD, i've played around with one in arenas and the half/quarter recharge is really nive... AE is a waste of space really. Especially if we're talking PvE builds.
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Mar 08, 2008, 10:38 AM // 10:38
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#22
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I wonder what it would do to a story boss (like Shiro and Glint).
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Mar 08, 2008, 10:47 AM // 10:47
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#23
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by blue.rellik
I wonder what it would do to a story boss (like Shiro and Glint).
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I'd assume WoD does virtually nothing to Glint and Shiro - their special skills are unlinked.
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Mar 08, 2008, 06:50 PM // 18:50
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#24
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
Itd be better to go Arcane Echo + WoD... energy problems shouldnt arise much as a necro anyway.
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you stated yourself that arcane echo is as bad as hip-hop,it may allow the spreading of WoD (which itself is imho a naff elite) but the high energy cost of echo just makes it worthless to even use
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 08, 2008, 06:54 PM // 18:54
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#25
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Emo Goth Italics
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Quote:
Originally Posted by Calista BlackBlood
you stated yourself that arcane echo is as bad as hip-hop,it may allow the spreading of WoD (which itself is imho a naff elite) but the high energy cost of echo just makes it worthless to even use
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WoD is the strongest shutdown skill I have EVER seen on a Necromancer.
How is it bad to you, I have absolutely no idea.
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Mar 08, 2008, 07:12 PM // 19:12
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#26
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Calista BlackBlood
you stated yourself that arcane echo is as bad as hip-hop,it may allow the spreading of WoD (which itself is imho a naff elite) but the high energy cost of echo just makes it worthless to even use
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I dont lik SS + AE, dont care what others think. 30e just to echo SS.. WoD costs 1e... So the energy cost isnt much, the skill is, as said, is the best necro shutdown skill. So.. AEing it imo is worth it.
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Mar 08, 2008, 07:22 PM // 19:22
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#27
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
I dont lik SS + AE, dont care what others think. 30e just to echo SS.. WoD costs 1e... So the energy cost isnt much, the skill is, as said, is the best necro shutdown skill. So.. AEing it imo is worth it.
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of course its the best shutdown,it targets all attributes which does appeal to many,but a recharge 3x the duration makes it seem pointless.i just dont get what all the fuss is about over it
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 08, 2008, 07:45 PM // 19:45
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#28
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Calista BlackBlood
of course its the best shutdown,it targets all attributes which does appeal to many,but a recharge 3x the duration makes it seem pointless.i just dont get what all the fuss is about over it
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at 16 SR the duration is 5secs at 15 its 4 secs.. so u dont even really need a super (just a major).. thats half/ almost half the recharge time.. which isnt bad. I think its even higher if you carry a +1 weapon. With a 40/40 set you could probably even lower the recharge to 5secs. I dunno bout u.. but I wouldnt like it if i was monking (or any other class for that matter) and all my attributes were set to 0 indefinatly while 2 necros or an AE + WoD necro that kept putting WoD on me.
Last edited by Qdq Swi; Mar 08, 2008 at 07:49 PM // 19:49..
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Mar 09, 2008, 04:37 AM // 04:37
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#29
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Calista BlackBlood
of course its the best shutdown,it targets all attributes which does appeal to many,but a recharge 3x the duration makes it seem pointless.i just dont get what all the fuss is about over it
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WoD is a PvP elite and a very powerful one. In high-end PvP you literally live off your prot monk who would be shut down completely with this
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Mar 09, 2008, 06:18 AM // 06:18
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#30
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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It would require a full build change, but I saw some guild running a foul feast/plague signet necro with a headbutt warrior for a 54s daze. Add in epidemic, and it could be damned entertaining in PvE.
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Mar 09, 2008, 11:38 AM // 11:38
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#31
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
And why do you need 7 pips of regen?
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Oh, I don't know, to stay alive?
Quote:
with Enfeebling Blood and WoD, supposedly 'party-wide' defence.. you shouldnt need 7 pips of regen.
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Last time I checked I couldn't shut down an entire enemy team with those two spells.
It all depends on the form of PvP, the quality of the monks, etc etc...
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Mar 09, 2008, 04:02 PM // 16:02
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#32
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Moloch Vein
Oh, I don't know, to stay alive?
Last time I checked I couldn't shut down an entire enemy team with those two spells.
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With decent healers.. Infact.. mediocre healers or.. dare I say it.. terribad healers... you shouldnt die much. And if you do die so frequently that you need 7 pips of lousy regen then your doing something wrong.
Perhaps not with 2 skills.. But the idea of the OP was for a 'protection necro'. So... perhaps you cant shutdown a whole team with 2 skills.. but you sure as hell can make a significant difference with just 2 skills, or in your case... enough of a differance to stay alive for a fair amount of time, or so one would think/ hope.
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Mar 09, 2008, 04:06 PM // 16:06
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#33
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You do have three health sacrificing spells on your bar. Exactly what arena are you talking about here?
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Mar 09, 2008, 04:21 PM // 16:21
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#34
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Moloch Vein
You do have three health sacrificing spells on your bar. Exactly what arena are you talking about here?
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True... but you dont sacrifice much.. ofcourse that depends on your HP more than anything else... I like to have a round 500 or just over that when using a build like this, or a similar one. So... 10% Health Sac... -50hp.. Its not that bad per skill... You can spam WoD several times and manage to keep enfeebling up for most of the time. 1 Healer could easily heal all that away with just 1-2 skills.. or even better.. go /Rt with some heals and heal yourself as well as your teamates.
So either way... going /Rt or not there are other alternatives to using Hexor's Vigor.. And if you just stick to /X as I already said.. a healer could easily heal you (especially since were trying to maintain near 'party wide defence') and that healer will have several heals + energy to spare on teamates in need of a heal or 2.
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Mar 09, 2008, 09:54 PM // 21:54
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#35
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Desert Nomad
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Quote:
Originally Posted by Zodiak
16 Curses (12 +1 +3)
13 Soul Reaping (12 +1)
[skill]Weaken Armor[/skill]
[skill]Enfeebling Blood[/skill]
[skill]Wail of Doom[/skill]
Atrophy
Foul Feast
[skill]Signet of Lost Souls[/skill]
Hexer's Vigor
OR
[skill]Plague Sending[/skill]
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If you're trying to make a full support-type necro, you should try using skills that a monk can't spam, such as Prot Spirit, Aegis, etc. You could also go N/Rt and use some rit skills, like Weapon of Warding. There's no need to have your curses that high because you only have 3 curse skills, and 2 which work fine at a low rank (Weaken armor, Enfeebling). Atrophy is absolutely useless in pve. It's effect won't really do anything at all to pve enemies. It's not even that great in pvp. Weaken Armor is decent I guess. It does help your phys and ele's do a little more damage but I'm still not really a fan of it.
One thing you should keep in mind is that some HM enemies can still do massive damage while weakened. You might want another skill to defend the team against both melee and casters.
I agree that Hexer's Vigor isn't that great in this build. I actually never use selfheals in pve though. As a "protection" nec, it should be replaced with something that benefits the team, not just yourself.
Wail of Doom in pve is somethin I'm still not sure about. I can only see it being useful against those hard hitting ele's with lots of aoe. That's still good though - necs never really had any anticaster stuff. Since damage isn't what you're really going for, it might be a little good for this build. In pve, it's kinda short lasting to be useful against phys classes. If you spec into Prot prayers, you also might wanna look at Shield of Deflection/Regeneration. Both are very good and you can use Soul reaping to keep up your energy to use them.
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Mar 24, 2008, 11:26 PM // 23:26
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#36
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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N/Mo for FoW HM
My primary character is a monk but I wanted to utilize the power of the necro, namely soul reaping. I have tried this out to synergize with an HB monk and it appears that the necro can take the place of the other monk without going /rt or "healing".
Divert Hexes {E}
Foul Feast
SoA
Spirit Bond
Great Dwarf Armor
Dismiss Condition
Rebirth
Soul Reaping: 14
Protection Prayers: 12
The 8th skill is open for anything you want.
While technically this is a "monk build" the fact that you are powering your DH with soul reaping. The HB monk actually got bored.
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